" I've heard horror stories about that mask." Use this space to attack with wands or ranged weapons. After dodging a pumped up attack, Goo will be one tile away from your character.If you are out of range, it will cancel the attack. When Goo begins pumping up, walk away from it.(It's best to battle in hallways while Goo is in the doorway and you are in a hallway with water next to the doorway) Attempt to stay near water, while keeping Goo out of water.Make sure Goo is not in water when shooting him with wands or ranged weapons at the beginning of the fight, as he will simply heal again.If already discovered, the door will automatically unlock, without the need for the key. Sometimes drops the Skeleton Key (depends on if the door to the next level has already been uncovered by the player). Loot: Always drops 1 - 3 Blobs of Goo, which are worth 3 alchemical energy each and used in some exotic alchemy recipes. The chance of using this attack instead of regular attack starts at 20% and becomes 50% when the boss is enraged. The miasma particles indicate which tiles can be targeted, other tiles are safe. This attack can hit a single target up to 2 tiles away, deals triple regular damage and has doubled accuracy, but it can't hit behind corners. The boss can use a special "pump" attack that takes 2 turns to charge (telegraphed to the player by a growing circle of dark miasma). Enraging causes its accuracy and max damage to increase by 50%. When below 50% of his max HP, it becomes enraged. Heals 1 point of its 100 Max Health every turn it is standing in a water tile. Has a 33% chance to inflict 20 turns of caustic ooze on hit.
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